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DESIGN AND IMPLEMENTATION OF E-LEARNING

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DESIGN AND IMPLEMENTATION OF E-LEARNING

CHAPTER ONE

1.0       INTRODUCTION

Colleges and institutes are required to respond to the development of Information and Communication Technology (ICT), especially after the Internet has became fast and everybody have opportunity to benefit from this facility. Students become more familiar to use this useful technology after the revolution of social media in last decade. Hence, the use of Electronic learning (E-learning) term is more adequate and applicable to be used in universities and institutes that provide great opportunities for learner and educator to acquire knowledge and improve skills (Dutta et al., 2016).

Day by day, E-learning in higher education become more suitable and needed for teaching from using email to forum discussion to distance learning. The definition of E-learning has different meanings from different people perspectives. So, E-learning is a set of applications and processes such as online learning, computer-based learning, distance learning. E-learning contains the delivery of information by: Internet, Extranet, and Intranet (WAN/LAN), computer-based, audio, video, satellite and TV. E-learning can be used by students for reviewing course materials, forum discussion, lecturer assessment, exams date, publishing marks without reduction of face-to-face class time. So, E-learning here is optional and just for helping students to improve their skills and help them for better understanding. In contrary to this, E-learning can be defined as delivering the whole course fully online without having any possibility of face-to-face class. Also E-learning can be defined as mix between online and attending class by delivering part of the course online which means partially online course (Boezerooij, 2012).

In recent years, the Internet became huge and widespread use in daily human life, which includes the network of millions of connected computers identified by Internet address around the world. So that, after this wide evolution of World Wide Web (WWW), the design and implementation of E-learning become more useful and applicable to be implemented in: universities, institutes, elementary and secondary schools, corporations, public and private sectors. E-learning can be defined as a tool to share, discuss and exchange knowledge with overcoming to the barriers of time and distance for learner and educator, give them opportunities to learn faster and understanding better Manochehr (2014), Gunasekaran (2015)

E-learning is the reuse of information and can be presented in different forms such as: text, sound, video, pictures and animation. E-learning information can be stored for long period of time in various formats. This information is accessible by the students without regard of time and place. So, it gives them more opportunities to review course contents more than one time in the day. Hence, it helps learner to exploit and improve his own knowledge in very short period of time as much as they want without stress of time and place discipline (Kwofie & Hentel, 2011).

1.1       STATEMENT OF PROBLEM

After review of some schools, the problem encountered with their system is unable to do online video lesson for student. As a solution to the problem above, the design and implementation of a learning management system will enable a video lesson module for online physical interaction between the staff and student.

1.2       AIM AND OBJECTIVES

The aim of this study is to design and implementation of e-learning platform.

The objectives are to:

  1. To review of existing system
  2. To design an e-learning platform
  3. To implement objective (ii)
  4. To evaluate objective (iii)

1.3       JUSTIFICATION OF THE SYSTEM

After a thorough analysis on the existing system and a careful feasibility study to find out if there is need for automation of the system, the adoption and implementation of the new system will in no doubt be of great benefit to institution that want to make use of the system. The Learning Management System (LMS) will run on a server and will comprise of the Admin, Staff and Student.

1.4       METHODOLOGY

Methodology is the function of selecting the objectives of the project and
establishing the policies, procedures and programs necessary for achieving them. It involves planning, cost or budget development, project administration, leadership styles and conflict management. It is very important because project planning can eliminate or reduce uncertainty, improve efficiency of the operation, obtain a better understanding of the objectives etc. To carry out the learning management system, three main methods or procedures hereby specified as model formulation, workflow development, and model evaluation.

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